GeonBit Documentation
GeonBit Documentation
GeonBit
GeonBit.Core.Graphics
AnimatedMode Enumeration
AnimationCallback Delegate
BaseRenderableEntity Class
BlendStates Class
BoundingBoxCullingNode Class
BoundingBoxEntity Class
BoundingSphereCullingNode Class
CameraEntity Class
CameraType Enumeration
CombinedMeshesEntity Class
CompositeModelEntity Class
CullingNode Class
DefaultMaterialGenerator Delegate
EntityEventCallback Delegate
GraphicsManager Class
IEntity Interface
MaterialOverrides Class
MeshEntity Class
ModelEntity Class
Node Class
NodeEventCallback Delegate
NodesManager Class
OnAnimationClipEnds Delegate
ParticleNode Class
RenderingQueue Enumeration
SimpleModelEntity Class
SkinnedModelEntity Class
SpriteAnimationClip Class
SpriteAnimationClipPlay Class
SpriteEntity Class
SpriteSheet Class
SpriteSheetStep Class
AnimatedMode Enumeration
Different ways we can animated skinned mesh.
Namespace:
GeonBit.Core.Graphics
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
Copy
public
enum
AnimatedMode
Members
Member name
Value
Description
CPU
0
Animate in CPU.
GPU
1
Animate in GPU (by shader).
See Also
Reference
GeonBit.Core.Graphics Namespace
GeonBit ECS game Engine. By Ronen Ness, 2017.
Send comments on this topic to
ronenness@gmail.com