SpriteSheet Class |
Namespace: GeonBit.Core.Graphics
public class SpriteSheet
The SpriteSheet type exposes the following members.
Name | Description | |
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![]() | SpriteSheet |
Create spritesheet without any steps (you need to add via AddStep).
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![]() | SpriteSheet(Point) |
Create spritesheet from constant steps count.
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Name | Description | |
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![]() | AddStep |
Define a step in the spritesheet.
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![]() | AssignNameToStep |
Attach a string identifier to a spritesheet step.
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![]() | BuildForConstStepSize |
Build the entire spritesheet from a constant step size.
Note: this only works for spritesheet with constant sprite size, eg all steps are at the same size.
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetStep(Int32) |
Get spritesheet step by index.
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![]() | GetStep(String) |
Get spritesheet step by string identifier (if set).
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![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |