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CompositeModelEntity Class
A renderable model, made of multiple mesh renderers. This type of model is slightly slower than the SimpleModelEntity and ModelEntity, but has the following advantages: 1. finer-grain control over parts of the model. 2. proper camera-distance sorting if the model contains both opaque and transparent parts.
Inheritance Hierarchy

Namespace:  GeonBit.Core.Graphics
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class CompositeModelEntity : BaseRenderableEntity

The CompositeModelEntity type exposes the following members.

Constructors
  NameDescription
Public methodCompositeModelEntity(Model)
Create the model entity from model instance.
Public methodCompositeModelEntity(String)
Create the model entity from asset path.
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Properties
  NameDescription
Public propertyCameraDistanceBias
Add bias to distance from camera when sorting by distance from camera. This is useful for particles, sprites etc.
(Inherited from BaseRenderableEntity.)
Public propertyIsDebugEntity
If true, this entity will only show in debug / editor mode.
(Inherited from BaseRenderableEntity.)
Public propertyMeshesCount
Return meshes count.
Public propertyModel
Model to render.
Public propertyVisible
Get / Set if this entity is visible.
(Inherited from BaseRenderableEntity.)
Public propertyWireFrame
If true, will draw just the wireframe of the entity. Note: settings this property will change the rendering queue property.
(Inherited from BaseRenderableEntity.)
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Methods
  NameDescription
Public methodDoEntityDraw
Draw this model.
(Overrides BaseRenderableEntityDoEntityDraw(Matrix).)
Public methodDraw
Draw this entity.
(Overrides BaseRenderableEntityDraw(Node, Matrix, Matrix).)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetBoundingBox
Get the bounding box of this entity, either from cache or calculate it.
(Inherited from BaseRenderableEntity.)
Public methodGetBoundingSphere
Get the bounding sphere of this entity, either from cache or calculate it.
(Inherited from BaseRenderableEntity.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetLastBoundingBox
Return the last calculated bounding box. Note: this value may be out-of-date if transformations changed since last calculation.
(Inherited from BaseRenderableEntity.)
Public methodGetLastBoundingSphere
Return the last calculated bounding sphere. Note: this value may be out-of-date if transformations changed since last calculation.
(Inherited from BaseRenderableEntity.)
Public methodGetMaterials
Return a list with all materials in model. Note: if alternative materials are set, will return them. Note2: prevent duplications, eg if even if more than one part uses the same material it will only return it once.
Public methodGetMesh(Int32)
Get mesh entity by index.
Public methodGetMesh(String)
Get mesh entity by name.
Public methodGetMeshes
Get all meshes in this composite model.
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Public fieldBlendingState
Blending state for this entity.
(Inherited from BaseRenderableEntity.)
Public fieldRenderingQueue
Which rendering queue to use for this entity. Rendering queues determine different rendering settings (like opacity support, blending, sorting etc) + the order in which the entities are drawn.
(Inherited from BaseRenderableEntity.)
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See Also