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BaseRenderableEntityDoEntityDraw Method
The per-entity drawing function, must be implemented by child entities.

Namespace:  GeonBit.Core.Graphics
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public virtual void DoEntityDraw(
	ref Matrix worldTransformations
)

Parameters

worldTransformations
Type: Matrix
World transformations to apply on this entity (this is what you should use to draw this entity).
See Also