| CameraEntity Class |
Namespace: GeonBit.Core.Graphics
public class CameraEntity
The CameraEntity type exposes the following members.
| Name | Description | |
|---|---|---|
| CameraEntity |
Create a new camera instance
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| Name | Description | |
|---|---|---|
| Backward |
Get camera backward vector.
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| CameraType |
Set / get camera type.
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| FarClipPlane |
Set / Get camera far clip plane.
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| FieldOfView |
Set / Get camera field of view.
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| ForceScreenSize |
If defined, this will be used as screen size (affect aspect ratio in perspective camera,
and view size in Orthographic camera). If not set, the actual screen resolution will be used.
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| Forward |
Get camera forward vector.
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| NearClipPlane |
Set / Get camera near clip plane.
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| Position |
Get camera position.
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| Projection |
Return the current camera projection matrix.
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| View |
Get / Set the current camera view matrix.
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| ViewFrustum |
Get camera bounding frustum.
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| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| RayFrom2dPoint |
Return a ray starting from the camera and pointing directly at a 2d position translated to 3d space.
This is a helper function that help to get ray collision based on camera and position on screen.
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| RayFrom3dPoint |
Return a ray starting from the camera and pointing directly at a 3d position.
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| RayFromMouse |
Return a ray starting from the camera and pointing directly at mouse position (translated to 3d space).
This is a helper function that help to get ray collision based on camera and mouse.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| UpdateViewPosition |
Store camera world position.
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