ModelEntity Class |
Namespace: GeonBit.Core.Graphics
public class ModelEntity : BaseRenderableEntity
The ModelEntity type exposes the following members.
Name | Description | |
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ModelEntity(Model) |
Create the model entity from model instance.
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ModelEntity(String) |
Create the model entity from asset path.
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Name | Description | |
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CameraDistanceBias |
Add bias to distance from camera when sorting by distance from camera.
(Overrides BaseRenderableEntityCameraDistanceBias.) | |
IsDebugEntity |
If true, this entity will only show in debug / editor mode.
(Inherited from BaseRenderableEntity.) | |
Model |
Model to render.
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Visible |
Get / Set if this entity is visible.
(Inherited from BaseRenderableEntity.) | |
WireFrame |
If true, will draw just the wireframe of the entity.
Note: settings this property will change the rendering queue property.
(Inherited from BaseRenderableEntity.) |
Name | Description | |
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CopyMaterials |
Copy materials from another dictionary of materials.
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DoEntityDraw |
Draw this model.
(Overrides BaseRenderableEntityDoEntityDraw(Matrix).) | |
Draw |
Draw the entity.
(Inherited from BaseRenderableEntity.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetBoundingBox |
Get the bounding box of this entity, either from cache or calculate it.
(Inherited from BaseRenderableEntity.) | |
GetBoundingSphere |
Get the bounding sphere of this entity, either from cache or calculate it.
(Inherited from BaseRenderableEntity.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetLastBoundingBox |
Return the last calculated bounding box.
Note: this value may be out-of-date if transformations changed since last calculation.
(Inherited from BaseRenderableEntity.) | |
GetLastBoundingSphere |
Return the last calculated bounding sphere.
Note: this value may be out-of-date if transformations changed since last calculation.
(Inherited from BaseRenderableEntity.) | |
GetMaterial |
Get material for a given mesh id.
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GetMaterials |
Return a list with all materials in model.
Note: if alternative materials are set, will return them.
Note2: prevent duplications, eg if even if more than one part uses the same material it will only return it once.
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
SetMaterial |
Set alternative material for a specific mesh id.
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SetMaterials |
Set alternative materials for a specific mesh id.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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BlendingState |
Blending state for this entity.
(Inherited from BaseRenderableEntity.) | |
MaterialOverride |
Optional custom render settings for this specific instance.
Note: this method is much less efficient than materials override.
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RenderingQueue |
Which rendering queue to use for this entity.
Rendering queues determine different rendering settings (like opacity support, blending, sorting etc) + the order
in which the entities are drawn.
(Inherited from BaseRenderableEntity.) |