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SpriteAnimationClip Class
Define an animation clip from animation steps.
Inheritance Hierarchy
SystemObject
  GeonBit.Core.GraphicsSpriteAnimationClip

Namespace:  GeonBit.Core.Graphics
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class SpriteAnimationClip

The SpriteAnimationClip type exposes the following members.

Constructors
  NameDescription
Public methodSpriteAnimationClip
Create animation clip.
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Properties
  NameDescription
Public propertyEndIndex
Animation ending step index.
Public propertyIsLooping
Does this animation clip plays in loop.
Public propertySpeed
Animation playing speed. This number basically means how many animation steps we pass per second.
Public propertyStartIndex
Animation starting step index.
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Methods
  NameDescription
Public methodAddStepDelay
Add special per-step delay.
Public methodDelayForStep
Get how long, in seconds, we need to wait per step (based on general speed and per-step delays).
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also