SpriteAnimationClip Class |
Namespace: GeonBit.Core.Graphics
public class SpriteAnimationClip
The SpriteAnimationClip type exposes the following members.
Name | Description | |
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![]() | SpriteAnimationClip |
Create animation clip.
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Name | Description | |
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![]() | EndIndex |
Animation ending step index.
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![]() | IsLooping |
Does this animation clip plays in loop.
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![]() | Speed |
Animation playing speed.
This number basically means how many animation steps we pass per second.
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![]() | StartIndex |
Animation starting step index.
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Name | Description | |
---|---|---|
![]() | AddStepDelay |
Add special per-step delay.
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![]() | DelayForStep |
Get how long, in seconds, we need to wait per step (based on general speed and per-step delays).
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |