SpriteEntity Class |
Namespace: GeonBit.Core.Graphics
public class SpriteEntity : BaseRenderableEntity
The SpriteEntity type exposes the following members.
Name | Description | |
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SpriteEntity(SpriteSheet, MaterialAPI) |
Create the sprite entity.
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SpriteEntity(SpriteSheet, Texture2D, Boolean) |
Create the sprite entity from texture and default material.
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Name | Description | |
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CameraDistanceBias |
Add bias to distance from camera when sorting by distance from camera.
This is useful for particles, sprites etc.
(Inherited from BaseRenderableEntity.) | |
IsDebugEntity |
If true, this entity will only show in debug / editor mode.
(Inherited from BaseRenderableEntity.) | |
Material |
Get / set sprite material.
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Spritesheet |
Get the spritesheet this sprite entity currently uses.
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Visible |
Get / Set if this entity is visible.
(Inherited from BaseRenderableEntity.) | |
WireFrame |
If true, will draw just the wireframe of the entity.
Note: settings this property will change the rendering queue property.
(Inherited from BaseRenderableEntity.) |
Name | Description | |
---|---|---|
ChangeSpritesheet |
Change the spritesheet and current step of this sprite.
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CopyStep |
Copy spritesheet step from other sprite.
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DoEntityDraw |
Draw this model.
(Overrides BaseRenderableEntityDoEntityDraw(Matrix).) | |
Draw |
Draw the entity.
(Inherited from BaseRenderableEntity.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetBoundingBox |
Get the bounding box of this entity, either from cache or calculate it.
(Inherited from BaseRenderableEntity.) | |
GetBoundingSphere |
Get the bounding sphere of this entity, either from cache or calculate it.
(Inherited from BaseRenderableEntity.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetLastBoundingBox |
Return the last calculated bounding box.
Note: this value may be out-of-date if transformations changed since last calculation.
(Inherited from BaseRenderableEntity.) | |
GetLastBoundingSphere |
Return the last calculated bounding sphere.
Note: this value may be out-of-date if transformations changed since last calculation.
(Inherited from BaseRenderableEntity.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
PlayAnimation |
Play animation clip.
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SetStep(Int32) |
Set spritesheet step from index.
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SetStep(String) |
Set spritesheet step from string identifier.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update |
Update animations if currently playing.
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Name | Description | |
---|---|---|
BlendingState |
Blending state for this entity.
(Inherited from BaseRenderableEntity.) | |
FaceCamera |
If true, will always face camera. If false will just use node's rotation.
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LockedAxis |
Optional axis to constrain rotation to.
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MaterialOverride |
Optional custom render settings for this specific sprite instance.
These settings will override some of the material's properties before rendering.
Note: this method is much less efficient than using different materials.
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OnAnimationEnd |
Callback to call whenever sprite animation cycle ends (when using animation clips).
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RenderingQueue |
Which rendering queue to use for this entity.
Rendering queues determine different rendering settings (like opacity support, blending, sorting etc) + the order
in which the entities are drawn.
(Inherited from BaseRenderableEntity.) |