| SpriteEntity Class |
Namespace: GeonBit.Core.Graphics
public class SpriteEntity : BaseRenderableEntity
The SpriteEntity type exposes the following members.
| Name | Description | |
|---|---|---|
| SpriteEntity(SpriteSheet, MaterialAPI) |
Create the sprite entity.
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| SpriteEntity(SpriteSheet, Texture2D, Boolean) |
Create the sprite entity from texture and default material.
|
| Name | Description | |
|---|---|---|
| CameraDistanceBias |
Add bias to distance from camera when sorting by distance from camera.
This is useful for particles, sprites etc.
(Inherited from BaseRenderableEntity.) | |
| IsDebugEntity |
If true, this entity will only show in debug / editor mode.
(Inherited from BaseRenderableEntity.) | |
| Material |
Get / set sprite material.
| |
| Spritesheet |
Get the spritesheet this sprite entity currently uses.
| |
| Visible |
Get / Set if this entity is visible.
(Inherited from BaseRenderableEntity.) | |
| WireFrame |
If true, will draw just the wireframe of the entity.
Note: settings this property will change the rendering queue property.
(Inherited from BaseRenderableEntity.) |
| Name | Description | |
|---|---|---|
| ChangeSpritesheet |
Change the spritesheet and current step of this sprite.
| |
| CopyStep |
Copy spritesheet step from other sprite.
| |
| DoEntityDraw |
Draw this model.
(Overrides BaseRenderableEntityDoEntityDraw(Matrix).) | |
| Draw |
Draw the entity.
(Inherited from BaseRenderableEntity.) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| GetBoundingBox |
Get the bounding box of this entity, either from cache or calculate it.
(Inherited from BaseRenderableEntity.) | |
| GetBoundingSphere |
Get the bounding sphere of this entity, either from cache or calculate it.
(Inherited from BaseRenderableEntity.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetLastBoundingBox |
Return the last calculated bounding box.
Note: this value may be out-of-date if transformations changed since last calculation.
(Inherited from BaseRenderableEntity.) | |
| GetLastBoundingSphere |
Return the last calculated bounding sphere.
Note: this value may be out-of-date if transformations changed since last calculation.
(Inherited from BaseRenderableEntity.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| PlayAnimation |
Play animation clip.
| |
| SetStep(Int32) |
Set spritesheet step from index.
| |
| SetStep(String) |
Set spritesheet step from string identifier.
| |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Update |
Update animations if currently playing.
|
| Name | Description | |
|---|---|---|
| BlendingState |
Blending state for this entity.
(Inherited from BaseRenderableEntity.) | |
| FaceCamera |
If true, will always face camera. If false will just use node's rotation.
| |
| LockedAxis |
Optional axis to constrain rotation to.
| |
| MaterialOverride |
Optional custom render settings for this specific sprite instance.
These settings will override some of the material's properties before rendering.
Note: this method is much less efficient than using different materials.
| |
| OnAnimationEnd |
Callback to call whenever sprite animation cycle ends (when using animation clips).
| |
| RenderingQueue |
Which rendering queue to use for this entity.
Rendering queues determine different rendering settings (like opacity support, blending, sorting etc) + the order
in which the entities are drawn.
(Inherited from BaseRenderableEntity.) |