SpriteEntityUpdate Method |
Update animations if currently playing.
Namespace:
GeonBit.Core.Graphics
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public void Update(
float elapsedTime
)
Parameters
- elapsedTime
- Type: SystemSingle
Elapsed game time, in seconds, since last frame.
See Also