| SpriteEntityUpdate Method  | 
 
            Update animations if currently playing.
            
 
    Namespace: 
   GeonBit.Core.Graphics
    Assembly:
   GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic void Update(
	float elapsedTime
)
Parameters
- elapsedTime
 - Type: SystemSingle
Elapsed game time, in seconds, since last frame. 
See Also