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SpriteEntity Constructor (SpriteSheet, Texture2D, Boolean)
Create the sprite entity from texture and default material.

Namespace:  GeonBit.Core.Graphics
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public SpriteEntity(
	SpriteSheet spritesheet,
	Texture2D texture,
	bool useSharedMaterial = true
)

Parameters

spritesheet
Type: GeonBit.Core.GraphicsSpriteSheet
Spritesheet data for this sprite.
texture
Type: Texture2D
Texture to use for this sprite.
useSharedMaterial (Optional)
Type: SystemBoolean
If true, will use a shared material for all sprites with this texture. If false, will create a new material for this specific sprite instance.
See Also