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SpriteEntity Fields

The SpriteEntity type exposes the following members.

Fields
  NameDescription
Public fieldBlendingState
Blending state for this entity.
(Inherited from BaseRenderableEntity.)
Public fieldFaceCamera
If true, will always face camera. If false will just use node's rotation.
Public fieldLockedAxis
Optional axis to constrain rotation to.
Public fieldMaterialOverride
Optional custom render settings for this specific sprite instance. These settings will override some of the material's properties before rendering. Note: this method is much less efficient than using different materials.
Public fieldOnAnimationEnd
Callback to call whenever sprite animation cycle ends (when using animation clips).
Public fieldRenderingQueue
Which rendering queue to use for this entity. Rendering queues determine different rendering settings (like opacity support, blending, sorting etc) + the order in which the entities are drawn.
(Inherited from BaseRenderableEntity.)
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