SpriteEntity Fields |
The SpriteEntity type exposes the following members.
Name | Description | |
---|---|---|
BlendingState |
Blending state for this entity.
(Inherited from BaseRenderableEntity.) | |
FaceCamera |
If true, will always face camera. If false will just use node's rotation.
| |
LockedAxis |
Optional axis to constrain rotation to.
| |
MaterialOverride |
Optional custom render settings for this specific sprite instance.
These settings will override some of the material's properties before rendering.
Note: this method is much less efficient than using different materials.
| |
OnAnimationEnd |
Callback to call whenever sprite animation cycle ends (when using animation clips).
| |
RenderingQueue |
Which rendering queue to use for this entity.
Rendering queues determine different rendering settings (like opacity support, blending, sorting etc) + the order
in which the entities are drawn.
(Inherited from BaseRenderableEntity.) |