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SpriteEntityFaceCamera Field
If true, will always face camera. If false will just use node's rotation.

Namespace:  GeonBit.Core.Graphics
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool FaceCamera

Field Value

Type: Boolean
See Also