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SpriteEntityMaterialOverride Field
Optional custom render settings for this specific sprite instance. These settings will override some of the material's properties before rendering. Note: this method is much less efficient than using different materials.

Namespace:  GeonBit.Core.Graphics
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public MaterialOverrides MaterialOverride

Field Value

Type: MaterialOverrides
See Also