SpriteEntityMaterialOverride Field |
Optional custom render settings for this specific sprite instance.
These settings will override some of the material's properties before rendering.
Note: this method is much less efficient than using different materials.
Namespace:
GeonBit.Core.Graphics
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax See Also