| SpriteEntityMaterialOverride Field | 
 
            Optional custom render settings for this specific sprite instance.
            These settings will override some of the material's properties before rendering.
            Note: this method is much less efficient than using different materials.
            
 
    Namespace: 
   GeonBit.Core.Graphics
    Assembly:
   GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
See Also