| SpriteAnimationClipPlay Class |
Namespace: GeonBit.Core.Graphics
public class SpriteAnimationClipPlay
The SpriteAnimationClipPlay type exposes the following members.
| Name | Description | |
|---|---|---|
| SpriteAnimationClipPlay |
Create a new animation clip play instance.
|
| Name | Description | |
|---|---|---|
| Clip |
Animation clip.
| |
| CurrentStep |
Get current step index.
| |
| RelativeStep |
Get / set the current animation step, relative to starting step.
|
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Update |
Advance animation and return current animation step index.
|
| Name | Description | |
|---|---|---|
| OnAnimationEnd |
Callback to call when animation clip ends.
Note: if looping animation this will be called every time a cycle ends. If not looping, will be called once.
| |
| SpeedFactor |
Speed factor for this specific animation play.
|