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SpriteAnimationClipPlay Class
A sprite animation clip that's currently playing.
Inheritance Hierarchy
SystemObject
  GeonBit.Core.GraphicsSpriteAnimationClipPlay

Namespace:  GeonBit.Core.Graphics
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class SpriteAnimationClipPlay

The SpriteAnimationClipPlay type exposes the following members.

Constructors
  NameDescription
Public methodSpriteAnimationClipPlay
Create a new animation clip play instance.
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Properties
  NameDescription
Public propertyClip
Animation clip.
Public propertyCurrentStep
Get current step index.
Public propertyRelativeStep
Get / set the current animation step, relative to starting step.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Advance animation and return current animation step index.
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Fields
  NameDescription
Public fieldOnAnimationEnd
Callback to call when animation clip ends. Note: if looping animation this will be called every time a cycle ends. If not looping, will be called once.
Public fieldSpeedFactor
Speed factor for this specific animation play.
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See Also