SpriteAnimationClipPlay Class |
Namespace: GeonBit.Core.Graphics
public class SpriteAnimationClipPlay
The SpriteAnimationClipPlay type exposes the following members.
Name | Description | |
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![]() | SpriteAnimationClipPlay |
Create a new animation clip play instance.
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Name | Description | |
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![]() | Clip |
Animation clip.
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![]() | CurrentStep |
Get current step index.
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![]() | RelativeStep |
Get / set the current animation step, relative to starting step.
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Name | Description | |
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Advance animation and return current animation step index.
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Name | Description | |
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![]() | OnAnimationEnd |
Callback to call when animation clip ends.
Note: if looping animation this will be called every time a cycle ends. If not looping, will be called once.
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![]() | SpeedFactor |
Speed factor for this specific animation play.
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