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GameObjectAddComponentDebug Method
Add a component to this GameObject instance, but only if in debug mode. If not in debug mode, will do nothing.

Namespace:  GeonBit.ECS
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public BaseComponent AddComponentDebug(
	BaseComponent component
)

Parameters

component
Type: GeonBit.ECS.ComponentsBaseComponent
Component to add.

Return Value

Type: BaseComponent

[Missing <returns> documentation for "M:GeonBit.ECS.GameObject.AddComponentDebug(GeonBit.ECS.Components.BaseComponent)"]

See Also