GameObjectAddComponentDebug Method |
Add a component to this GameObject instance, but only if in debug mode.
If not in debug mode, will do nothing.
Namespace:
GeonBit.ECS
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public BaseComponent AddComponentDebug(
BaseComponent component
)
Parameters
- component
- Type: GeonBit.ECS.ComponentsBaseComponent
Component to add.
Return Value
Type:
BaseComponent[Missing <returns> documentation for "M:GeonBit.ECS.GameObject.AddComponentDebug(GeonBit.ECS.Components.BaseComponent)"]
See Also