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GameObjectCreateOctree Method
Create an octree object with params.

Namespace:  GeonBit.ECS
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public static GameObject CreateOctree(
	Vector3 origin,
	Vector3 size,
	uint maxDivisions
)

Parameters

origin
Type: Vector3
Octree center.
size
Type: Vector3
Octree size.
maxDivisions
Type: SystemUInt32
Max number of subdivisions.

Return Value

Type: GameObject

[Missing <returns> documentation for "M:GeonBit.ECS.GameObject.CreateOctree(Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3,System.UInt32)"]

See Also