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GameObjectSendMessage Method
Invoke the 'OnReceiveMessage' callback of all the components of this entity. Note: this is used mostly for communication between user scripts.

Namespace:  GeonBit.ECS
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool SendMessage(
	string type,
	bool recursive
)

Parameters

type
Type: SystemString
Message type / identifier.
recursive
Type: SystemBoolean
If true, will send message recursively to all children and their children.

Return Value

Type: Boolean
True if message should continue to next GameObjects, false otherwise.
See Also