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GameObjectTrigger Method
Iterate over all the components and call 'methodName()', if such method exists.

Namespace:  GeonBit.ECS
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void Trigger(
	string methodName,
	string componentNameFilter = null,
	Object[] parameters = null,
	bool recursive = false
)

Parameters

methodName
Type: SystemString
Method name to invoke.
componentNameFilter (Optional)
Type: SystemString
If provided, will only invoke callback in components sharing this name.
parameters (Optional)
Type: SystemObject
Optional parameters to pass to called function.
recursive (Optional)
Type: SystemBoolean
If true, will also trigger child game objects recursively.
See Also