BaseComponent Class |
Namespace: GeonBit.ECS.Components
public abstract class BaseComponent : IComponent
The BaseComponent type exposes the following members.
Name | Description | |
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BaseComponent |
Create the game component.
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Name | Description | |
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_GameObject |
Get the game object this component is attached to.
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Count |
Count how many Component instances currently exist.
Note: 'Destroy' doesn't decrease the counter, only when the real class destrcutor is called (eg object is cleared from memory) counter is decreased.
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Enabled |
Is this component currently enabled.
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Name |
Get / set the name of this component.
(Inherited from IComponent.) |
Name | Description | |
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Clone |
Clone this component.
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CollisionEnd |
Called when this physical body stop colliding with another body.
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CollisionProcess |
Called while this physical body is colliding with another body.
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CollisionStart |
Called when this physical body start colliding with another body.
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Destroy |
Destroy this component.
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
FixedUpdate |
Just like Update(), but called every constant amount of time regardless of FPS and Vsync.
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GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetImplementedFrameBasedEvents |
Get a list of frame-based events this component implements.
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HasMethodImplemented |
Return if this component has a method implemented.
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Heartbeat |
An event that triggers every X miliseconds (defined per GameObject instance).
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RemoveFromParent |
Remove this component from parent.
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SendMessage |
Send message to this component.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update |
Update this component (called every frame parent is active).
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