GeonBit.ECS.Components Namespace |
Class | Description | |
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![]() | BaseComponent |
A GameObject component API.
A component is basically something you can attach to a GameObject, like physics, collision, sound effects, model, etc.
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![]() | IComponent |
The interface every component must implement.
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Enumeration | Description | |
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![]() | ReceivedMessageFlowControl |
A return value that lets OnReceiveMessage() control what happens next with the message.
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