| GeonBit.ECS.Components Namespace |
| Class | Description | |
|---|---|---|
| BaseComponent |
A GameObject component API.
A component is basically something you can attach to a GameObject, like physics, collision, sound effects, model, etc.
| |
| IComponent |
The interface every component must implement.
|
| Enumeration | Description | |
|---|---|---|
| ReceivedMessageFlowControl |
A return value that lets OnReceiveMessage() control what happens next with the message.
|