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GeonBit.ECS.Components Namespace
GeonBit.ECS.Components contain the built-in components you can attach to Game Objects.
Classes
  ClassDescription
Public classBaseComponent
A GameObject component API. A component is basically something you can attach to a GameObject, like physics, collision, sound effects, model, etc.
Public classIComponent
The interface every component must implement.
Enumerations
  EnumerationDescription
Public enumerationReceivedMessageFlowControl
A return value that lets OnReceiveMessage() control what happens next with the message.