ReceivedMessageFlowControl Enumeration |
A return value that lets OnReceiveMessage() control what happens next with the message.
Namespace:
GeonBit.ECS.Components
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public enum ReceivedMessageFlowControl
Members
| Member name | Value | Description |
---|
| Continue | 0 |
Continue as normal to the next component / GameObject (if recursive).
|
| BreakForObject | 1 |
Don't continue to iterate for next components on this game object, but if the message is recursive, we will continue to next GameObjects.
|
| FullBreak | 2 |
Will stop completely, both recursive and next components.
|
See Also