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ReceivedMessageFlowControl Enumeration
A return value that lets OnReceiveMessage() control what happens next with the message.

Namespace:  GeonBit.ECS.Components
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public enum ReceivedMessageFlowControl
Members
  Member nameValueDescription
Continue0 Continue as normal to the next component / GameObject (if recursive).
BreakForObject1 Don't continue to iterate for next components on this game object, but if the message is recursive, we will continue to next GameObjects.
FullBreak2 Will stop completely, both recursive and next components.
See Also