| SoundEffect Class |
Namespace: GeonBit.ECS.Components.Sound
public class SoundEffect : BaseComponent
The SoundEffect type exposes the following members.
| Name | Description | |
|---|---|---|
| SoundEffect(SoundEffect) |
Create the Sound Effect component.
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| SoundEffect(String) |
Create the Sound Effect component.
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| Name | Description | |
|---|---|---|
| _GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) | |
| Duration |
Get sound duration.
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| Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) | |
| IsLooped |
If true will play this sound in a loop.
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| IsPaused |
Is the sound currently paused?
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| IsPlaying |
Is the sound currently playing?
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| IsStopped |
Is the sound currently stopped?
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| Name |
Get / set the name of this component.
(Inherited from IComponent.) | |
| Pan |
Pan effect.
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| Pitch |
Pitch effect.
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| Volume |
Sound effect volume.
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| Name | Description | |
|---|---|---|
| Clone |
Clone this sound effect.
(Overrides BaseComponentClone.) | |
| CollisionEnd |
Called when this physical body stop colliding with another body.
(Inherited from BaseComponent.) | |
| CollisionProcess |
Called while this physical body is colliding with another body.
(Inherited from BaseComponent.) | |
| CollisionStart |
Called when this physical body start colliding with another body.
(Inherited from BaseComponent.) | |
| Destroy |
Destroy this component.
(Inherited from BaseComponent.) | |
| Enable3D |
Enable 3d sound effects with emitter and listeners.
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| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| FixedUpdate |
Just like Update(), but called every constant amount of time regardless of FPS and Vsync.
(Inherited from BaseComponent.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetImplementedFrameBasedEvents |
Get a list of frame-based events this component implements.
(Inherited from BaseComponent.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| HasMethodImplemented |
Return if this component has a method implemented.
(Inherited from BaseComponent.) | |
| Heartbeat |
An event that triggers every X miliseconds (defined per GameObject instance).
(Inherited from BaseComponent.) | |
| Pause |
Pause the sound effect.
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| Play |
Play the sound effect.
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| RemoveFromParent |
Remove this component from parent.
(Inherited from BaseComponent.) | |
| SendMessage |
Send message to this component.
(Inherited from BaseComponent.) | |
| Stop |
Stop the sound effect.
| |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Update |
Update this component (called every frame parent is active).
(Inherited from BaseComponent.) |
| Name | Description | |
|---|---|---|
| AsDebug |
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.) | |
| DefaultListener |
A default listener to use for 3D sound effects that have no listener and don't use the camera as default.
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| DefaultListenerForward |
Default 'Forward' vector to use for 3D sound effect listeners.
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| DefaultListenerUp |
Default 'Up' vector to use for 3D sound effect listeners.
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| DistanceFadeFactor |
If a listener object is set, this factor will determine how much the volume will decrease per distance unit.
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| Listener |
Optional Game Object you can set as the "listener" source for 3d sounds.
If set, will decrease volume as the distance grows between this sound effect and the object.
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| PlayOnSpawn |
If true, will play this sound effect immediately on spawn event.
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| UseCameraAsListener |
If true, 'Listener' object will always be the currently active camera.
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