| SoundEffect Class | 
Namespace: GeonBit.ECS.Components.Sound
public class SoundEffect : BaseComponent
The SoundEffect type exposes the following members.
| Name | Description | |
|---|---|---|
| SoundEffect(SoundEffect) | 
            Create the Sound Effect component.
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| SoundEffect(String) | 
            Create the Sound Effect component.
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| Name | Description | |
|---|---|---|
| _GameObject | 
            Get the game object this component is attached to.
              (Inherited from BaseComponent.) | |
| Duration | 
            Get sound duration.
              | |
| Enabled | 
            Is this component currently enabled.
              (Inherited from BaseComponent.) | |
| IsLooped | 
            If true will play this sound in a loop.
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| IsPaused | 
            Is the sound currently paused?
              | |
| IsPlaying | 
            Is the sound currently playing?
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| IsStopped | 
            Is the sound currently stopped?
              | |
| Name | 
            Get / set the name of this component.
              (Inherited from IComponent.) | |
| Pan | 
            Pan effect.
              | |
| Pitch | 
            Pitch effect.
              | |
| Volume | 
            Sound effect volume.
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| Name | Description | |
|---|---|---|
| Clone | 
            Clone this sound effect.
              (Overrides BaseComponentClone.) | |
| CollisionEnd | 
            Called when this physical body stop colliding with another body.
              (Inherited from BaseComponent.) | |
| CollisionProcess | 
            Called while this physical body is colliding with another body.
              (Inherited from BaseComponent.) | |
| CollisionStart | 
            Called when this physical body start colliding with another body.
              (Inherited from BaseComponent.) | |
| Destroy | 
            Destroy this component.
              (Inherited from BaseComponent.) | |
| Enable3D | 
            Enable 3d sound effects with emitter and listeners.
              | |
| Equals | Determines whether the specified object is equal to the current object.  (Inherited from Object.) | |
| FixedUpdate | 
            Just like Update(), but called every constant amount of time regardless of FPS and Vsync.
              (Inherited from BaseComponent.) | |
| GetHashCode | Serves as the default hash function.   (Inherited from Object.) | |
| GetImplementedFrameBasedEvents | 
            Get a list of frame-based events this component implements.
              (Inherited from BaseComponent.) | |
| GetType | Gets the Type of the current instance.  (Inherited from Object.) | |
| HasMethodImplemented | 
            Return if this component has a method implemented.
              (Inherited from BaseComponent.) | |
| Heartbeat | 
            An event that triggers every X miliseconds (defined per GameObject instance).
              (Inherited from BaseComponent.) | |
| Pause | 
            Pause the sound effect.
              | |
| Play | 
            Play the sound effect.
              | |
| RemoveFromParent | 
            Remove this component from parent.
              (Inherited from BaseComponent.) | |
| SendMessage | 
            Send message to this component.
              (Inherited from BaseComponent.) | |
| Stop | 
            Stop the sound effect.
              | |
| ToString | Returns a string that represents the current object.  (Inherited from Object.) | |
| Update | 
            Update this component (called every frame parent is active).
              (Inherited from BaseComponent.) | 
| Name | Description | |
|---|---|---|
| AsDebug | 
            If true, it means this component was added to its parent in debug mode.
              (Inherited from BaseComponent.) | |
| DefaultListener | 
            A default listener to use for 3D sound effects that have no listener and don't use the camera as default.
              | |
| DefaultListenerForward | 
            Default 'Forward' vector to use for 3D sound effect listeners.
              | |
| DefaultListenerUp | 
            Default 'Up' vector to use for 3D sound effect listeners.
              | |
| DistanceFadeFactor | 
            If a listener object is set, this factor will determine how much the volume will decrease per distance unit.
              | |
| Listener | 
            Optional Game Object you can set as the "listener" source for 3d sounds.
            If set, will decrease volume as the distance grows between this sound effect and the object.
              | |
| PlayOnSpawn | 
            If true, will play this sound effect immediately on spawn event.
              | |
| UseCameraAsListener | 
            If true, 'Listener' object will always be the currently active camera.
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