SoundEffect Class |
Namespace: GeonBit.ECS.Components.Sound
public class SoundEffect : BaseComponent
The SoundEffect type exposes the following members.
Name | Description | |
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SoundEffect(SoundEffect) |
Create the Sound Effect component.
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SoundEffect(String) |
Create the Sound Effect component.
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Name | Description | |
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_GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) | |
Duration |
Get sound duration.
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Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) | |
IsLooped |
If true will play this sound in a loop.
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IsPaused |
Is the sound currently paused?
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IsPlaying |
Is the sound currently playing?
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IsStopped |
Is the sound currently stopped?
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Name |
Get / set the name of this component.
(Inherited from IComponent.) | |
Pan |
Pan effect.
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Pitch |
Pitch effect.
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Volume |
Sound effect volume.
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Name | Description | |
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Clone |
Clone this sound effect.
(Overrides BaseComponentClone.) | |
CollisionEnd |
Called when this physical body stop colliding with another body.
(Inherited from BaseComponent.) | |
CollisionProcess |
Called while this physical body is colliding with another body.
(Inherited from BaseComponent.) | |
CollisionStart |
Called when this physical body start colliding with another body.
(Inherited from BaseComponent.) | |
Destroy |
Destroy this component.
(Inherited from BaseComponent.) | |
Enable3D |
Enable 3d sound effects with emitter and listeners.
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
FixedUpdate |
Just like Update(), but called every constant amount of time regardless of FPS and Vsync.
(Inherited from BaseComponent.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetImplementedFrameBasedEvents |
Get a list of frame-based events this component implements.
(Inherited from BaseComponent.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HasMethodImplemented |
Return if this component has a method implemented.
(Inherited from BaseComponent.) | |
Heartbeat |
An event that triggers every X miliseconds (defined per GameObject instance).
(Inherited from BaseComponent.) | |
Pause |
Pause the sound effect.
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Play |
Play the sound effect.
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RemoveFromParent |
Remove this component from parent.
(Inherited from BaseComponent.) | |
SendMessage |
Send message to this component.
(Inherited from BaseComponent.) | |
Stop |
Stop the sound effect.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update |
Update this component (called every frame parent is active).
(Inherited from BaseComponent.) |
Name | Description | |
---|---|---|
AsDebug |
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.) | |
DefaultListener |
A default listener to use for 3D sound effects that have no listener and don't use the camera as default.
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DefaultListenerForward |
Default 'Forward' vector to use for 3D sound effect listeners.
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DefaultListenerUp |
Default 'Up' vector to use for 3D sound effect listeners.
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DistanceFadeFactor |
If a listener object is set, this factor will determine how much the volume will decrease per distance unit.
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Listener |
Optional Game Object you can set as the "listener" source for 3d sounds.
If set, will decrease volume as the distance grows between this sound effect and the object.
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PlayOnSpawn |
If true, will play this sound effect immediately on spawn event.
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UseCameraAsListener |
If true, 'Listener' object will always be the currently active camera.
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