SoundEffectListener Field |
Optional Game Object you can set as the "listener" source for 3d sounds.
If set, will decrease volume as the distance grows between this sound effect and the object.
Namespace:
GeonBit.ECS.Components.Sound
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public GameObject Listener
Field Value
Type:
GameObjectSee Also