SoundEffect Fields |
The SoundEffect type exposes the following members.
Name | Description | |
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![]() | AsDebug |
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.) |
![]() ![]() | DefaultListener |
A default listener to use for 3D sound effects that have no listener and don't use the camera as default.
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![]() ![]() | DefaultListenerForward |
Default 'Forward' vector to use for 3D sound effect listeners.
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![]() ![]() | DefaultListenerUp |
Default 'Up' vector to use for 3D sound effect listeners.
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![]() | DistanceFadeFactor |
If a listener object is set, this factor will determine how much the volume will decrease per distance unit.
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![]() | Listener |
Optional Game Object you can set as the "listener" source for 3d sounds.
If set, will decrease volume as the distance grows between this sound effect and the object.
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![]() | PlayOnSpawn |
If true, will play this sound effect immediately on spawn event.
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![]() | UseCameraAsListener |
If true, 'Listener' object will always be the currently active camera.
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