ModelMeshRenderer Class |
Namespace: GeonBit.ECS.Components.Graphics
public class ModelMeshRenderer : BaseRendererComponent
The ModelMeshRenderer type exposes the following members.
Name | Description | |
---|---|---|
![]() | ModelMeshRenderer(Model, ModelMesh) |
Create the model renderer component.
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![]() | ModelMeshRenderer(String, Int32) |
Create the mesh renderer component.
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![]() | ModelMeshRenderer(String, String) |
Create the mesh renderer component.
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Name | Description | |
---|---|---|
![]() | _GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) |
![]() | BlendingState |
Set / get Entity blending state.
(Inherited from BaseRendererComponent.) |
![]() | Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) |
![]() | MaterialOverride |
Override material default settings for this specific model instance.
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![]() | Name |
Get / set the name of this component.
(Inherited from IComponent.) |
![]() | RenderingQueue |
Set / get the rendering queue of this entity.
(Inherited from BaseRendererComponent.) |
Name | Description | |
---|---|---|
![]() | Clone |
Clone this component.
(Overrides BaseComponentClone.) |
![]() | CollisionEnd |
Called when this physical body stop colliding with another body.
(Inherited from BaseComponent.) |
![]() | CollisionProcess |
Called while this physical body is colliding with another body.
(Inherited from BaseComponent.) |
![]() | CollisionStart |
Called when this physical body start colliding with another body.
(Inherited from BaseComponent.) |
![]() | Destroy |
Destroy this component.
(Inherited from BaseComponent.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | FixedUpdate |
Just like Update(), but called every constant amount of time regardless of FPS and Vsync.
(Inherited from BaseComponent.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetImplementedFrameBasedEvents |
Get a list of frame-based events this component implements.
(Inherited from BaseComponent.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | HasMethodImplemented |
Return if this component has a method implemented.
(Inherited from BaseComponent.) |
![]() | Heartbeat |
An event that triggers every X miliseconds (defined per GameObject instance).
(Inherited from BaseComponent.) |
![]() | RemoveFromParent |
Remove this component from parent.
(Inherited from BaseComponent.) |
![]() | SendMessage |
Send message to this component.
(Inherited from BaseComponent.) |
![]() | SetMaterial |
Set alternative material for a specific mesh id.
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![]() | SetMaterials |
Set alternative materials for a specific mesh id.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Update this component (called every frame parent is active).
(Inherited from BaseComponent.) |
Name | Description | |
---|---|---|
![]() | AsDebug |
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.) |