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CombinedMeshesRenderer Class
This component combine together several meshes into a single static mesh. It reduceses draw calls and optimize renderings. Use this for stuff like building rooms, levels, etc. Anything made of multiple static meshes.
Inheritance Hierarchy

Namespace:  GeonBit.ECS.Components.Graphics
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class CombinedMeshesRenderer : BaseRendererComponent

The CombinedMeshesRenderer type exposes the following members.

Constructors
  NameDescription
Public methodCombinedMeshesRenderer
Create the Combined Meshes Renderer component.
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Properties
  NameDescription
Public property_GameObject
Get the game object this component is attached to.
(Inherited from BaseComponent.)
Public propertyBlendingState
Set / get Entity blending state.
(Inherited from BaseRendererComponent.)
Public propertyEnabled
Is this component currently enabled.
(Inherited from BaseComponent.)
Public propertyName
Get / set the name of this component.
(Inherited from IComponent.)
Public propertyRenderingQueue
Set / get the rendering queue of this entity.
(Inherited from BaseRendererComponent.)
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Methods
  NameDescription
Public methodAddModel
Add a model to the combined mesh. Note: will not take effect until 'Build()' is called.
Public methodAddModelMesh
Add a model mesh to the combined mesh. Note: will not take effect until 'Build()' is called.
Public methodAddVertices(VertexPositionNormalTexture, Int16, MaterialAPI)
Add array of vertices to the combined mesh. Note: will not take effect until 'Build()' is called.
Public methodAddVertices(VertexPositionNormalTexture, Int16, Matrix, MaterialAPI)
Add array of vertices to the combined mesh. Note: will not take effect until 'Build()' is called.
Public methodBuild
Build the combined meshes.
Public methodClear
Clear everything from the combined meshes renderer.
Public methodClone
Clone this component.
(Overrides BaseComponentClone.)
Public methodCollisionEnd
Called when this physical body stop colliding with another body.
(Inherited from BaseComponent.)
Public methodCollisionProcess
Called while this physical body is colliding with another body.
(Inherited from BaseComponent.)
Public methodCollisionStart
Called when this physical body start colliding with another body.
(Inherited from BaseComponent.)
Public methodDestroy
Destroy this component.
(Inherited from BaseComponent.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodFixedUpdate
Just like Update(), but called every constant amount of time regardless of FPS and Vsync.
(Inherited from BaseComponent.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetImplementedFrameBasedEvents
Get a list of frame-based events this component implements.
(Inherited from BaseComponent.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodHasMethodImplemented
Return if this component has a method implemented.
(Inherited from BaseComponent.)
Public methodHeartbeat
An event that triggers every X miliseconds (defined per GameObject instance).
(Inherited from BaseComponent.)
Public methodRemoveFromParent
Remove this component from parent.
(Inherited from BaseComponent.)
Public methodSendMessage
Send message to this component.
(Inherited from BaseComponent.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Update this component (called every frame parent is active).
(Inherited from BaseComponent.)
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Fields
  NameDescription
Public fieldAsDebug
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.)
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See Also