CombinedMeshesRenderer Class |
Namespace: GeonBit.ECS.Components.Graphics
public class CombinedMeshesRenderer : BaseRendererComponent
The CombinedMeshesRenderer type exposes the following members.
Name | Description | |
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CombinedMeshesRenderer |
Create the Combined Meshes Renderer component.
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Name | Description | |
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_GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) | |
BlendingState |
Set / get Entity blending state.
(Inherited from BaseRendererComponent.) | |
Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) | |
Name |
Get / set the name of this component.
(Inherited from IComponent.) | |
RenderingQueue |
Set / get the rendering queue of this entity.
(Inherited from BaseRendererComponent.) |
Name | Description | |
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AddModel |
Add a model to the combined mesh.
Note: will not take effect until 'Build()' is called.
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AddModelMesh |
Add a model mesh to the combined mesh.
Note: will not take effect until 'Build()' is called.
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AddVertices(VertexPositionNormalTexture, Int16, MaterialAPI) |
Add array of vertices to the combined mesh.
Note: will not take effect until 'Build()' is called.
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AddVertices(VertexPositionNormalTexture, Int16, Matrix, MaterialAPI) |
Add array of vertices to the combined mesh.
Note: will not take effect until 'Build()' is called.
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Build |
Build the combined meshes.
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Clear |
Clear everything from the combined meshes renderer.
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Clone |
Clone this component.
(Overrides BaseComponentClone.) | |
CollisionEnd |
Called when this physical body stop colliding with another body.
(Inherited from BaseComponent.) | |
CollisionProcess |
Called while this physical body is colliding with another body.
(Inherited from BaseComponent.) | |
CollisionStart |
Called when this physical body start colliding with another body.
(Inherited from BaseComponent.) | |
Destroy |
Destroy this component.
(Inherited from BaseComponent.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
FixedUpdate |
Just like Update(), but called every constant amount of time regardless of FPS and Vsync.
(Inherited from BaseComponent.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetImplementedFrameBasedEvents |
Get a list of frame-based events this component implements.
(Inherited from BaseComponent.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HasMethodImplemented |
Return if this component has a method implemented.
(Inherited from BaseComponent.) | |
Heartbeat |
An event that triggers every X miliseconds (defined per GameObject instance).
(Inherited from BaseComponent.) | |
RemoveFromParent |
Remove this component from parent.
(Inherited from BaseComponent.) | |
SendMessage |
Send message to this component.
(Inherited from BaseComponent.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update |
Update this component (called every frame parent is active).
(Inherited from BaseComponent.) |
Name | Description | |
---|---|---|
AsDebug |
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.) |