CombinedMeshesRenderer Methods |
The CombinedMeshesRenderer type exposes the following members.
Name | Description | |
---|---|---|
![]() | AddModel |
Add a model to the combined mesh.
Note: will not take effect until 'Build()' is called.
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![]() | AddModelMesh |
Add a model mesh to the combined mesh.
Note: will not take effect until 'Build()' is called.
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![]() | AddVertices(VertexPositionNormalTexture, Int16, MaterialAPI) |
Add array of vertices to the combined mesh.
Note: will not take effect until 'Build()' is called.
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![]() | AddVertices(VertexPositionNormalTexture, Int16, Matrix, MaterialAPI) |
Add array of vertices to the combined mesh.
Note: will not take effect until 'Build()' is called.
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![]() | Build |
Build the combined meshes.
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![]() | Clear |
Clear everything from the combined meshes renderer.
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![]() | Clone |
Clone this component.
(Overrides BaseComponentClone.) |
![]() | CollisionEnd |
Called when this physical body stop colliding with another body.
(Inherited from BaseComponent.) |
![]() | CollisionProcess |
Called while this physical body is colliding with another body.
(Inherited from BaseComponent.) |
![]() | CollisionStart |
Called when this physical body start colliding with another body.
(Inherited from BaseComponent.) |
![]() | Destroy |
Destroy this component.
(Inherited from BaseComponent.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | FixedUpdate |
Just like Update(), but called every constant amount of time regardless of FPS and Vsync.
(Inherited from BaseComponent.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetImplementedFrameBasedEvents |
Get a list of frame-based events this component implements.
(Inherited from BaseComponent.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | HasMethodImplemented |
Return if this component has a method implemented.
(Inherited from BaseComponent.) |
![]() | Heartbeat |
An event that triggers every X miliseconds (defined per GameObject instance).
(Inherited from BaseComponent.) |
![]() | RemoveFromParent |
Remove this component from parent.
(Inherited from BaseComponent.) |
![]() | SendMessage |
Send message to this component.
(Inherited from BaseComponent.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Update this component (called every frame parent is active).
(Inherited from BaseComponent.) |