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ICollisionShape Class
The interface of a physical collision shape.
Inheritance Hierarchy
SystemObject
  GeonBit.Core.Physics.CollisionShapesICollisionShape
    More...

Namespace:  GeonBit.Core.Physics.CollisionShapes
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public abstract class ICollisionShape

The ICollisionShape type exposes the following members.

Methods
  NameDescription
Public methodClone
Clone the physical shape.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also
Inheritance Hierarchy
SystemObject
  GeonBit.Core.Physics.CollisionShapesICollisionShape
    GeonBit.Core.Physics.CollisionShapesCollisionBox
    GeonBit.Core.Physics.CollisionShapesCollisionBox2D
    GeonBit.Core.Physics.CollisionShapesCollisionCapsule
    GeonBit.Core.Physics.CollisionShapesCollisionCompoundShape
    GeonBit.Core.Physics.CollisionShapesCollisionCone
    GeonBit.Core.Physics.CollisionShapesCollisionConvexHull
    GeonBit.Core.Physics.CollisionShapesCollisionCylinder
    GeonBit.Core.Physics.CollisionShapesCollisionEndlessPlane
    GeonBit.Core.Physics.CollisionShapesCollisionHeightMap
    GeonBit.Core.Physics.CollisionShapesCollisionSphere
    GeonBit.Core.Physics.CollisionShapesCollisionTriangle