| CollisionHeightMap Class | 
Namespace: GeonBit.Core.Physics.CollisionShapes
public class CollisionHeightMap : ICollisionShape
The CollisionHeightMap type exposes the following members.
| Name | Description | |
|---|---|---|
| CollisionHeightMap(Vector3, Vector2, Single, Single, Single, Boolean) | 
            Create the collision height map.
              | |
| CollisionHeightMap(Byte, Vector2, Single, Single, Single, Boolean) | 
            Create the collision height map.
              | |
| CollisionHeightMap(Single, Vector2, Single, Single, Single, Boolean) | 
            Create the collision height map.
              | |
| CollisionHeightMap(Byte, Point, Vector2, Single, Single, Single, Boolean) | 
            Create the collision height map.
              | |
| CollisionHeightMap(Single, Point, Vector2, Single, Single, Single, Boolean) | 
            Create the collision height map.
              | 
| Name | Description | |
|---|---|---|
| Clone | 
            Clone the physical shape.
              (Inherited from ICollisionShape.) | |
| Equals | Determines whether the specified object is equal to the current object.  (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function.   (Inherited from Object.) | |
| GetType | Gets the Type of the current instance.  (Inherited from Object.) | |
| ToString | Returns a string that represents the current object.  (Inherited from Object.) |