| CollisionHeightMap Constructor (Vector3, Vector2, Single, Single, Single, Boolean) | 
 
            Create the collision height map.
            
 
    Namespace: 
   GeonBit.Core.Physics.CollisionShapes
    Assembly:
   GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
 Syntax
Syntaxpublic CollisionHeightMap(
	Vector3[,] heightData,
	Vector2 scale,
	float minHeight = 0f,
	float maxHeight = 100f,
	float heightScale = 1f,
	bool useDiamondSubdivision = false
)
Parameters
- heightData
- Type: Vector3
 Height map data (use vector Y component).
- scale
- Type: Vector2
 Scale tiles width and depth.
- minHeight (Optional)
- Type: SystemSingle
 Min height value.
- maxHeight (Optional)
- Type: SystemSingle
 Max height value.
- heightScale (Optional)
- Type: SystemSingle
 Optional height scale.
- useDiamondSubdivision (Optional)
- Type: SystemBoolean
 Divide the tiles into diamond shapes for more accurare results.
 See Also
See Also