| CollisionHeightMap Constructor (Single, Point, Vector2, Single, Single, Single, Boolean) | 
 
            Create the collision height map.
            
 
    Namespace: 
   GeonBit.Core.Physics.CollisionShapes
    Assembly:
   GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic CollisionHeightMap(
	float[] heightData,
	Point size,
	Vector2 scale,
	float minHeight = 0f,
	float maxHeight = 100f,
	float heightScale = 1f,
	bool useDiamondSubdivision = false
)
Parameters
- heightData
 - Type: SystemSingle
Height map data (should be defined as byte[size.X * size.Y * 4]). - size
 - Type: Point
Tilemap size (Y is actually Z axis). - scale
 - Type: Vector2
Scale tiles width and depth. - minHeight (Optional)
 - Type: SystemSingle
Min height value. - maxHeight (Optional)
 - Type: SystemSingle
Max height value. - heightScale (Optional)
 - Type: SystemSingle
Optional height scale. - useDiamondSubdivision (Optional)
 - Type: SystemBoolean
Divide the tiles into diamond shapes for more accurare results. 
See Also