GeonBit.Core.Physics.CollisionShapes Namespace |
Class | Description | |
---|---|---|
![]() | CollisionBox |
Box collision shape.
|
![]() | CollisionBox2D |
2d Box collision shape.
|
![]() | CollisionCapsule |
Capsule collision shape.
|
![]() | CollisionCompoundShape |
A compound shape, made of one or more collision shapes combined together.
This is a great way to optimize static objects.
|
![]() | CollisionCone |
Cone collision shape.
|
![]() | CollisionConvexHull |
Convex-Hull collision shape.
|
![]() | CollisionCylinder |
Cone collision shape.
|
![]() | CollisionEndlessPlane |
Endless plane collision shape.
|
![]() | CollisionHeightMap |
Height map collision shape (used for terrains).
|
![]() | CollisionSphere |
Sphere shape.
|
![]() | CollisionTriangle |
Triangle collision shape.
|
![]() | ICollisionShape |
The interface of a physical collision shape.
|
Enumeration | Description | |
---|---|---|
![]() | CapsuleDirectionAxis |
Which axis the capsule is aligned with.
|
![]() | ConeDirectionAxis |
Which axis the cone is aligned with.
|
![]() | CylinderDirectionAxis |
Which axis the cylinder is aligned with.
|