| GeonBit.Core.Physics.CollisionShapes Namespace | 
| Class | Description | |
|---|---|---|
| CollisionBox | 
            Box collision shape.
              | |
| CollisionBox2D | 
            2d Box collision shape.
              | |
| CollisionCapsule | 
            Capsule collision shape.
              | |
| CollisionCompoundShape | 
            A compound shape, made of one or more collision shapes combined together.
            This is a great way to optimize static objects.
              | |
| CollisionCone | 
            Cone collision shape.
              | |
| CollisionConvexHull | 
            Convex-Hull collision shape.
              | |
| CollisionCylinder | 
            Cone collision shape.
              | |
| CollisionEndlessPlane | 
            Endless plane collision shape.
              | |
| CollisionHeightMap | 
            Height map collision shape (used for terrains).
              | |
| CollisionSphere | 
            Sphere shape.
              | |
| CollisionTriangle | 
            Triangle collision shape.
              | |
| ICollisionShape | 
            The interface of a physical collision shape.
              | 
| Enumeration | Description | |
|---|---|---|
| CapsuleDirectionAxis | 
            Which axis the capsule is aligned with.
              | |
| ConeDirectionAxis | 
            Which axis the cone is aligned with.
              | |
| CylinderDirectionAxis | 
            Which axis the cylinder is aligned with.
              |