| GeonBit.Core.Physics.CollisionShapes Namespace |
| Class | Description | |
|---|---|---|
| CollisionBox |
Box collision shape.
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| CollisionBox2D |
2d Box collision shape.
| |
| CollisionCapsule |
Capsule collision shape.
| |
| CollisionCompoundShape |
A compound shape, made of one or more collision shapes combined together.
This is a great way to optimize static objects.
| |
| CollisionCone |
Cone collision shape.
| |
| CollisionConvexHull |
Convex-Hull collision shape.
| |
| CollisionCylinder |
Cone collision shape.
| |
| CollisionEndlessPlane |
Endless plane collision shape.
| |
| CollisionHeightMap |
Height map collision shape (used for terrains).
| |
| CollisionSphere |
Sphere shape.
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| CollisionTriangle |
Triangle collision shape.
| |
| ICollisionShape |
The interface of a physical collision shape.
|
| Enumeration | Description | |
|---|---|---|
| CapsuleDirectionAxis |
Which axis the capsule is aligned with.
| |
| ConeDirectionAxis |
Which axis the cone is aligned with.
| |
| CylinderDirectionAxis |
Which axis the cylinder is aligned with.
|