RigidBody Methods |
The RigidBody type exposes the following members.
Name | Description | |
---|---|---|
![]() | ApplyForce(Vector3) |
Apply force on the physical body, from its center.
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![]() | ApplyForce(Vector3, Vector3) |
Apply force on the physical body, from given position.
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![]() | ApplyImpulse(Vector3) |
Apply force on the physical body, from its center.
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![]() | ApplyImpulse(Vector3, Vector3) |
Apply impulse on the physical body, from given position.
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![]() | ApplyTorque |
Apply torque force on the body.
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![]() | CallCollisionEnd |
Called when this physical body stop colliding with another body.
(Inherited from BasePhysicsComponent.) |
![]() | CallCollisionProcess |
Called while this physical body is colliding with another body.
(Inherited from BasePhysicsComponent.) |
![]() | CallCollisionStart |
Called when this physical body start colliding with another body.
(Inherited from BasePhysicsComponent.) |
![]() | ClearForces |
Clear all forces from the body.
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![]() | ClearVelocity |
Clear velocity from the body.
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![]() | Clone |
Clone this component.
(Overrides BaseComponentClone.) |
![]() | CollisionEnd |
Called when this physical body stop colliding with another body.
(Inherited from BaseComponent.) |
![]() | CollisionProcess |
Called while this physical body is colliding with another body.
(Inherited from BaseComponent.) |
![]() | CollisionStart |
Called when this physical body start colliding with another body.
(Inherited from BaseComponent.) |
![]() | CopyNodeWorldMatrix |
Force the scene node to calculate world transformations and copy them into the rigid body transformations.
This will make the scene node world transform override the current physical body state.
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![]() | Destroy |
Destroy this component.
(Inherited from BaseComponent.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | FixedUpdate |
Just like Update(), but called every constant amount of time regardless of FPS and Vsync.
(Inherited from BaseComponent.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetImplementedFrameBasedEvents |
Get a list of frame-based events this component implements.
(Inherited from BaseComponent.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | HasMethodImplemented |
Return if this component has a method implemented.
(Inherited from BaseComponent.) |
![]() | Heartbeat |
An event that triggers every X miliseconds (defined per GameObject instance).
(Inherited from BaseComponent.) |
![]() | RemoveFromParent |
Remove this component from parent.
(Inherited from BaseComponent.) |
![]() | SendMessage |
Send message to this component.
(Inherited from BaseComponent.) |
![]() | SetDamping |
Set damping.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Update this component (called every frame parent is active).
(Inherited from BaseComponent.) |