RigidBodyCopyNodeWorldMatrix Method |
Force the scene node to calculate world transformations and copy them into the rigid body transformations.
This will make the scene node world transform override the current physical body state.
Namespace:
GeonBit.ECS.Components.Physics
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public void CopyNodeWorldMatrix(
bool clearForces = true
)
Parameters
- clearForces (Optional)
- Type: SystemBoolean
If true, will also clear all forces and velocity currently applied on body.
See Also