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RigidBodyCopyNodeWorldMatrix Method
Force the scene node to calculate world transformations and copy them into the rigid body transformations. This will make the scene node world transform override the current physical body state.

Namespace:  GeonBit.ECS.Components.Physics
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void CopyNodeWorldMatrix(
	bool clearForces = true
)

Parameters

clearForces (Optional)
Type: SystemBoolean
If true, will also clear all forces and velocity currently applied on body.
See Also