SkinnedModelRenderer Methods |
The SkinnedModelRenderer type exposes the following members.
Name | Description | |
---|---|---|
Clone |
Clone this component.
(Overrides CompositeModelRendererClone.) | |
CollisionEnd |
Called when this physical body stop colliding with another body.
(Inherited from BaseComponent.) | |
CollisionProcess |
Called while this physical body is colliding with another body.
(Inherited from BaseComponent.) | |
CollisionStart |
Called when this physical body start colliding with another body.
(Inherited from BaseComponent.) | |
Destroy |
Destroy this component.
(Inherited from BaseComponent.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
FixedUpdate |
Just like Update(), but called every constant amount of time regardless of FPS and Vsync.
(Inherited from BaseComponent.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetImplementedFrameBasedEvents |
Get a list of frame-based events this component implements.
(Inherited from BaseComponent.) | |
GetMaterials |
Return a list with all materials in model.
Note: if alternative materials are set, will return them.
Note2: prevent duplications, eg if even if more than one part uses the same material it will only return it once.
(Inherited from CompositeModelRenderer.) | |
GetMesh(Int32) |
Get mesh entity by index.
(Inherited from CompositeModelRenderer.) | |
GetMesh(String) |
Get mesh entity by name.
(Inherited from CompositeModelRenderer.) | |
GetMeshes |
Get all meshes as a list.
(Inherited from CompositeModelRenderer.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HasMethodImplemented |
Return if this component has a method implemented.
(Inherited from BaseComponent.) | |
Heartbeat |
An event that triggers every X miliseconds (defined per GameObject instance).
(Inherited from BaseComponent.) | |
RemoveFromParent |
Remove this component from parent.
(Inherited from BaseComponent.) | |
SendMessage |
Send message to this component.
(Inherited from BaseComponent.) | |
SetClip |
Set the currently playing animation clip.
| |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update |
Update this component (called every frame parent is active).
(Inherited from BaseComponent.) |