SkinnedModelEntity Methods |
The SkinnedModelEntity type exposes the following members.
Name | Description | |
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![]() | DoEntityDraw |
Draw this model.
(Overrides CompositeModelEntityDoEntityDraw(Matrix).) |
![]() | Draw |
Draw this entity.
(Overrides CompositeModelEntityDraw(Node, Matrix, Matrix).) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetBoundingBox |
Get the bounding box of this entity, either from cache or calculate it.
(Inherited from BaseRenderableEntity.) |
![]() | GetBoundingSphere |
Get the bounding sphere of this entity, either from cache or calculate it.
(Inherited from BaseRenderableEntity.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetLastBoundingBox |
Return the last calculated bounding box.
Note: this value may be out-of-date if transformations changed since last calculation.
(Inherited from BaseRenderableEntity.) |
![]() | GetLastBoundingSphere |
Return the last calculated bounding sphere.
Note: this value may be out-of-date if transformations changed since last calculation.
(Inherited from BaseRenderableEntity.) |
![]() | GetMaterials |
Return a list with all materials in model.
Note: if alternative materials are set, will return them.
Note2: prevent duplications, eg if even if more than one part uses the same material it will only return it once.
(Inherited from CompositeModelEntity.) |
![]() | GetMesh(Int32) |
Get mesh entity by index.
(Inherited from CompositeModelEntity.) |
![]() | GetMesh(String) |
Get mesh entity by name.
(Inherited from CompositeModelEntity.) |
![]() | GetMeshes |
Get all meshes in this composite model.
(Inherited from CompositeModelEntity.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | SetClip |
Set current animation clip.
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![]() ![]() | SlerpMatrix |
Interpolate between matrixes, used for animations blend.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Update animation step.
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