SkinnedModelEntityUpdate Method |
Update animation step.
Namespace:
GeonBit.Core.Graphics
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public void Update(
float elapsedTime,
ref Matrix worldTransformations
)
Parameters
- elapsedTime
- Type: SystemSingle
Elapsed game time, in seconds, since last frame. - worldTransformations
- Type: Matrix
Entity model root transform.
See Also