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SkinnedModelEntityUpdate Method
Update animation step.

Namespace:  GeonBit.Core.Graphics
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void Update(
	float elapsedTime,
	ref Matrix worldTransformations
)

Parameters

elapsedTime
Type: SystemSingle
Elapsed game time, in seconds, since last frame.
worldTransformations
Type: Matrix
Entity model root transform.
See Also