Node Methods |
The Node type exposes the following members.
Name | Description | |
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AddChildNode |
Add a child node to this node.
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AddEntity |
Add an entity to this node.
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BuildTransformationsMatrix |
Build matrix from node transformations.
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Clone |
Clone this scene node.
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Draw |
Draw the node and its children.
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
FindChildNode |
Find and return first child node by identifier.
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ForceFullUpdate |
Force this node to update transformation and recalculate bounding box and sphere.
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GetBoundingBox |
Get up-to-date bounding box of this node and all its child nodes, and recalculate it if needed.
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GetBoundingSphere |
Get up-to-date bounding sphere of this node and all its child nodes, and recalculate it if needed.
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GetDebugString |
Get a debug string representation of this scene node and its children.
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GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
OnChildWorldMatrixChange |
Called every time one of the child nodes recalculate world transformations.
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RemoveChildNode |
Remove a child node from this node.
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RemoveEntity |
Remove an entity from this node.
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RemoveFromParent |
Remove this node from its parent.
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ResetTransformations |
Reset all local transformations.
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SetWorldTransforms |
Set world transformations from external source.
To prevent the node from overriding these changes, set 'UseExternalTransformations' to true.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Transform |
Transform a given transformations and return the result matrix.
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Translate |
Move position by vector.
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UpdateBoundingBox |
Recalculate bounding box of this node and all its child nodes.
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UpdateBoundingSphere |
Calculate bounding sphere and return results.
This also set internal caching.
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UpdateTransformations |
Update transformations for this node and its children, if needed.
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