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NodeSetWorldTransforms Method
Set world transformations from external source. To prevent the node from overriding these changes, set 'UseExternalTransformations' to true.

Namespace:  GeonBit.Core.Graphics
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void SetWorldTransforms(
	ref Matrix world
)

Parameters

world
Type: Matrix

[Missing <param name="world"/> documentation for "M:GeonBit.Core.Graphics.Node.SetWorldTransforms(Microsoft.Xna.Framework.Matrix@)"]

See Also