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SpriteMaterial Methods

The SpriteMaterial type exposes the following members.

Methods
  NameDescription
Public methodApply
Apply all new properties on the material effect. Call this whenever you want to draw using this material.
(Inherited from MaterialAPI.)
Public methodClone
Clone this material.
(Inherited from AlphaTestMaterial.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIterateEffectPasses
Iterate over all passes in current technique and call the provided callback for each pass. You can use this function to draw stuff manually.
(Inherited from MaterialAPI.)
Public methodSetBoneTransforms
Set bone transforms for an animated material. Useable only for materials that implement skinned animation in shader.
(Inherited from MaterialAPI.)
Public methodSetDefaults
Set default value for all the basic properties.
(Inherited from MaterialAPI.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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