Click or drag to resize
MaterialAPIIterateEffectPasses Method
Iterate over all passes in current technique and call the provided callback for each pass. You can use this function to draw stuff manually.

Namespace:  GeonBit.Core.Graphics.Materials
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void IterateEffectPasses(
	EffectPassCallback callback
)

Parameters

callback
Type: GeonBit.Core.Graphics.MaterialsEffectPassCallback
The callback to call for every pass.
See Also