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MaterialAPIApply Method
Apply all new properties on the material effect. Call this whenever you want to draw using this material.

Namespace:  GeonBit.Core.Graphics.Materials
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void Apply(
	ref Matrix worldMatrix,
	ref BoundingSphere boundingSphere
)

Parameters

worldMatrix
Type: Matrix
The world transformations of the currently rendered entity.
boundingSphere
Type: BoundingSphere
The bounding sphere (should be already transformed) of the rendered entity.
See Also