MaterialAPI Methods |
The MaterialAPI type exposes the following members.
Name | Description | |
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![]() | Apply |
Apply all new properties on the material effect.
Call this whenever you want to draw using this material.
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![]() | Clone |
Clone this material.
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | IterateEffectPasses |
Iterate over all passes in current technique and call the provided callback for each pass.
You can use this function to draw stuff manually.
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![]() | SetBoneTransforms |
Set bone transforms for an animated material.
Useable only for materials that implement skinned animation in shader.
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![]() | SetDefaults |
Set default value for all the basic properties.
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![]() ![]() | SetViewProjection |
Set materials view and projection matrixes (shared by all materials).
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |