MaterialAPISetBoneTransforms Method |
Set bone transforms for an animated material.
Useable only for materials that implement skinned animation in shader.
Namespace:
GeonBit.Core.Graphics.Materials
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public virtual void SetBoneTransforms(
Matrix[] bones
)
Parameters
- bones
- Type: Matrix
Bones to set.
See Also