| MaterialAPISetBoneTransforms Method  | 
 
            Set bone transforms for an animated material.
            Useable only for materials that implement skinned animation in shader.
            
 
    Namespace: 
   GeonBit.Core.Graphics.Materials
    Assembly:
   GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic virtual void SetBoneTransforms(
	Matrix[] bones
)
Parameters
- bones
 - Type: Matrix
Bones to set. 
See Also