Click or drag to resize
MaterialAPISetBoneTransforms Method
Set bone transforms for an animated material. Useable only for materials that implement skinned animation in shader.

Namespace:  GeonBit.Core.Graphics.Materials
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public virtual void SetBoneTransforms(
	Matrix[] bones
)

Parameters

bones
Type: Matrix
Bones to set.
See Also