| SkinnedMaterial Methods | 
The SkinnedMaterial type exposes the following members.
| Name | Description | |
|---|---|---|
| Apply | 
            Apply all new properties on the material effect.
            Call this whenever you want to draw using this material.
              (Inherited from MaterialAPI.) | |
| Clone | 
            Clone this material.
              (Overrides MaterialAPIClone.) | |
| Equals | Determines whether the specified object is equal to the current object.  (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function.   (Inherited from Object.) | |
| GetType | Gets the Type of the current instance.  (Inherited from Object.) | |
| IterateEffectPasses | 
            Iterate over all passes in current technique and call the provided callback for each pass.
            You can use this function to draw stuff manually.
              (Inherited from MaterialAPI.) | |
| SetBoneTransforms | 
            Set bone transforms for an animated material.
            Useable only for materials that implement skinned animation in shader.
              (Overrides MaterialAPISetBoneTransforms(Matrix).) | |
| SetDefaults | 
            Set default value for all the basic properties.
              (Inherited from MaterialAPI.) | |
| ToString | Returns a string that represents the current object.  (Inherited from Object.) |