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SkinnedMaterialSetBoneTransforms Method
Set bone transforms for an animated material. Useable only for materials that implement skinned animation in shader.

Namespace:  GeonBit.Core.Graphics.Materials
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public override void SetBoneTransforms(
	Matrix[] bones
)

Parameters

bones
Type: Matrix

[Missing <param name="bones"/> documentation for "M:GeonBit.Core.Graphics.Materials.SkinnedMaterial.SetBoneTransforms(Microsoft.Xna.Framework.Matrix[])"]

See Also