| CullingNode Methods |
The CullingNode type exposes the following members.
| Name | Description | |
|---|---|---|
| AddChildNode |
Add a child node to this node.
(Inherited from Node.) | |
| AddEntity |
Add an entity to this node.
(Inherited from Node.) | |
| BuildTransformationsMatrix |
Build matrix from node transformations.
(Inherited from Node.) | |
| Clone |
Clone this scene node.
(Inherited from Node.) | |
| Draw |
Draw the node and its children.
(Inherited from Node.) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| FindChildNode |
Find and return first child node by identifier.
(Inherited from Node.) | |
| ForceFullUpdate |
Force this node to update transformation and recalculate bounding box and sphere.
(Inherited from Node.) | |
| GetBoundingBox |
Get up-to-date bounding box of this node and all its child nodes, and recalculate it if needed.
(Inherited from Node.) | |
| GetBoundingSphere |
Get up-to-date bounding sphere of this node and all its child nodes, and recalculate it if needed.
(Inherited from Node.) | |
| GetDebugString |
Get a debug string representation of this scene node and its children.
(Inherited from Node.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| OnChildWorldMatrixChange |
Called every time one of the child nodes recalculate world transformations.
(Overrides NodeOnChildWorldMatrixChange(Node).) | |
| RemoveChildNode |
Remove a child node from this node.
(Inherited from Node.) | |
| RemoveEntity |
Remove an entity from this node.
(Inherited from Node.) | |
| RemoveFromParent |
Remove this node from its parent.
(Inherited from Node.) | |
| ResetTransformations |
Reset all local transformations.
(Inherited from Node.) | |
| SetWorldTransforms |
Set world transformations from external source.
To prevent the node from overriding these changes, set 'UseExternalTransformations' to true.
(Inherited from Node.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Transform |
Transform a given transformations and return the result matrix.
(Inherited from Node.) | |
| Translate |
Move position by vector.
(Inherited from Node.) | |
| UpdateBoundingBox |
Recalculate bounding box of this node and all its child nodes.
(Inherited from Node.) | |
| UpdateBoundingSphere |
Calculate bounding sphere and return results.
This also set internal caching.
(Inherited from Node.) | |
| UpdateTransformations |
Update transformations for this node and its children, if needed.
(Inherited from Node.) |