| SkinnedModelRenderer Fields |
The SkinnedModelRenderer type exposes the following members.
| Name | Description | |
|---|---|---|
| AnimateWhenCulled |
If true (default), will animate mesh even when not drawn (due to cluiing optimizations).
If false and object is culled, will not animate.
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| AnimationSpeed |
Animation speed factor.
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| AsDebug |
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.) | |
| BackToIdleTransitionTime |
Transition time to use when going back to idle animation after a clip ends.
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| IdleAnimationClip |
The name of the clip to play in loop while no other clip is playing, or after finishing a one-timer clip.
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| IsLooped |
If true, will play current animation clip in a loop.
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| MaxAnimationDistance |
If set, will not animate the mesh if distance from camera is greater than value.
This is an optimization that allow you to disable small animations when too far away.
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