Click or drag to resize
SkinnedModelRenderer Fields

The SkinnedModelRenderer type exposes the following members.

Fields
  NameDescription
Public fieldAnimateWhenCulled
If true (default), will animate mesh even when not drawn (due to cluiing optimizations). If false and object is culled, will not animate.
Public fieldAnimationSpeed
Animation speed factor.
Public fieldAsDebug
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.)
Public fieldBackToIdleTransitionTime
Transition time to use when going back to idle animation after a clip ends.
Public fieldIdleAnimationClip
The name of the clip to play in loop while no other clip is playing, or after finishing a one-timer clip.
Public fieldIsLooped
If true, will play current animation clip in a loop.
Public fieldMaxAnimationDistance
If set, will not animate the mesh if distance from camera is greater than value. This is an optimization that allow you to disable small animations when too far away.
Top
See Also