Click or drag to resize
EntityUpdate Method
Called every frame to update entity state and call events.

Namespace:  GeonBit.UI.Entities
Assembly:  GeonBit.UI (in GeonBit.UI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public virtual void Update(
	ref Entity targetEntity,
	ref Entity dragTargetEntity,
	ref bool wasEventHandled,
	Point scrollVal
)

Parameters

targetEntity
Type: GeonBit.UI.EntitiesEntity
The deepest child entity with highest priority that we point on and can be interacted with.
dragTargetEntity
Type: GeonBit.UI.EntitiesEntity
The deepest child dragable entity with highest priority that we point on and can be drag if mouse down.
wasEventHandled
Type: SystemBoolean
Set to true if current event was already handled by a deeper child.
scrollVal
Type: Point
Combined scrolling value (panels with scrollbar etc) of all parents.
See Also