EntityToEntitiesDictionary Method |
Create and return a dictionary of entities, where key is Identifier and value is the entity.
This will include self + all children (and their children), and will only include entities that have Identifier property defined.
Note: if multiple entities share the same identifier, the deepest entity in hirarchy will end up in dict.
Namespace:
GeonBit.UI.Entities
Assembly:
GeonBit.UI (in GeonBit.UI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public Dictionary<string, Entity> ToEntitiesDictionary()
Return Value
Type:
DictionaryString,
EntityDictionary with entities by their identifiers.
See Also